Mortal Kombat Deception

Mortal Kombat: Deception



STORY:Scorpionhad found out of Quan Chi's involvement in the death of his family andbegan to pursue him throughout the Netherealm. During his escape, QuanChi entered a portal that sent him to ancient writings where he discoveredthe history of his amulet and about the Dragon King's invincible army.He managed to escape from the Netherealm using a secret portal and approachedShang Tsung with an offer to join forces and rule the realms together.Quan Chi established a 'Soulnado' in Shang Tsung's fortress with the agreementthat Shang Tsung would use some of the souls to animate the army. Together,they approached Shao Kahn and attacked him, seemingly killing him in hisweakened state. It was later revealed that they killed a clone, and thatthe real Shao Kahn had escaped. The Deadly Alliance then double-teamedand killed the only one who could possibly stop them, the Mortal KombatChampion, Liu Kang.

Mortal Kombat Deception

Raiden once again ralliedthe Earthrealm soldiers to stop this impending threat. Also included inthe battle were newcomers Li Mei and Nitara. Nitara's realm had been mergedinto Outworld against her will, whereas Li Mei was trying to free her landfrom The Deadly Alliance. Others joined the fight as well, including thenewly reprogrammed Cyrax (now working for the U.S. Special Forces Unitwith Jax and Sonya), as well as Kenshi, a warrior who had been blindedby Shang Tsung's treachery and who sought revenge, and Sub-Zero the youngerbrother of the original Sub-Zero and the new leader of the Lin Kuei. Unfortunately,these heroes were unable to stop the Deadly Alliance, as the two sorcerersovercame all foes, destroying the majority of the opposition.

Rom

Oct 02, 2004 Mortal Kombat: Deception, on the other hand, puts a strong emphasis on being able to switch back and forth between fighting styles to best react to your adversary's onslaught. Knowing how to chain. Mortal Kombat: Deception is a fighting game that was released in 2004 for the PlayStation, Xbox and Nintendo GameCube. This review focuses on the PlayStation 2 version. Mortal Kombat: Deception continues the story of Mortal Kombat: Deadly Alliance. Led by Raiden, the fighters of Earthrealm attempt to stop fighters led by the Dragon King. Mortal Kombat had experimented with a story mode before, but Deception can be considered the first with an official story mode that was canon to the series and every game following this one would.

I think Raiden is one of the 'hidden' characters... possibly? lol.

Mortal Kombat Deception Scorpion


REVIEW
: Deception'sstoryline begins where Deadly Alliance's left off, and that's preciselywhere I'm going to begin my review. The prequel's introduction with Liu Kang's apparent 'Death' wasmemorable and borderline epic, but Deception's intro is a different story (no pun intended).Due to the silly, lugubrious narrator and the manner in which the intro is presented,it's awkwardly unclear whether it's supposed to be 'serious' or justpure comedy.
During the introduction,two prominent characters seemingly get killed off (Raiden & ShangTsung) but then 'magically' awaken only a few minutes later. I suppose that can make sense because they're bothgods or whatever, but it comes off as an ineffective (and laughable) storyelement because it's done so quickly. The thing is, they were obviously going for a more serioustone, but this intro will most likely evoke chuckling. It actually almost makesthe game seem like its for kids or something... but I'm pretty sure it says 'M for Mature' on thebox.
If you remember correctly, they made a huge deal about LiuKang being killed by Shang Tsung in the Deadly Alliance storyline. Well guess what... he's back as a selectablecharacter (as 'Zombie' Liu Kang). Barakaalso supposedly died (as seen in his previous MK4 ending), but he has also returnedto the roster without any explanation. So I'm guessing no one really dies in Mortal Kombat....Why even bother with a silly story about 'death' inthe first place if it'sgonna be like that? Ahhwell, so the story is sketchy... it's not the end of the world since we'retalking about a fighting game. Let's move on shallwe?

Mortal


There are over 26 selectable characters, eachwith access to 3 different martial arts styles that they can 'swap' during gameplay. Whilethe idea sounds good in theory,the underlying flaw is that the majority offighting styles are nowhere near authentic (although they claim tobe). Actually, some of the animations are so silly and poorly done that they're almost a 'mockery' ofmartial arts. If you don't care about martial arts then you probably won't notice, but the purists will.Seriously though, the fighting stances alone are so laughable andbad... anyone that stands like that before a fight simply isn't a threat. lol.
Moving along, most fighters have some sort of projectileattackand a fairly decent selection of special moves. However, some movesets areprettysmall and blandly designed overall. Some of the new special moves are well designed,but others are just plain uninspired and/or overly ridiculous.Each character also has two fatalities at their disposal and one Hara-Kiri(where the player can kill himself at the end of a match)... yeah great idea,just kill yourself FTW! ...uhhhh, I don't get it.
Most fatalities are fairly well-designed this time around and do their job asfatalities, but quite honestly... I don't think fatalities have the same effectas they did in the early 90's. To me, it seems like Midway is just trying to cash in on the shock value of gratuitousviolence all over again. Since the current generation of fightinggames are heavy on technical & deep gameplay, winning a match using techniqueand skillis eons more impressive (and satisfying) than doing some silly tap-tapbutton command and watching a redundant fatality move. I guess it might work for casual gamers thatget off on violence, but most fighting game players are looking for more these days.

How's that 'Monkey' workin' out for ya?


Deception uses a very similar gameplayengine to the prequel, Deadly Alliance. The system hasn't exactly evolvedfor the better, but there are some new gameplay elements. Combo Breakershave been introduced in the MK series for the first time, but they're more of a frustrating obstruction during abattle than an enhancement to the gameplay. Combo Breakers worked in Killer Instinct10 years ago, but that doesn't necessarily mean it's going to work in Mortal Kombat... that Ed Boon...always 'borrowing' ideas.
Overall, the gameplay seems a bit more rough around the edges this time. Thesystem is (yet again) entirely too dependent on 'tap-tap' chain combos &juggles, and not enough on timing and range (which is a stapleof a quality 3D fighting game these days). Deception also puts an emphasis on stagefatalities, as quitea few stages contain pit fatalities or 'instant death traps'. Some of the stage fatalities areentertaining (the first couple of times that is) and I give them some points oninnovation, but I don't feel it's very'fun' as a gameplay element in the long run. Knocking your opponentinto a death trap with a combo or two, or vice versa, is far too easy to pulloff... which means it doesn't take muchskill to win a match in most cases,but I suppose it can be amusing for casual gamers who might enjoy seeing someoneget crushed to death or fall on a giant spike repeatedly. *sigh* The violence & gore shock value might be the only thing that this serieshas going for it these days, and that sure seems to be the main focus in Deception... with gameplay being an after-thought. Tisktisk.

Chess Combat... kinda fun? Kinda gets boring in 4-5 minutes.

Mortal Kombat Deception Ps4


Deception's graphics are fairly decent overall, butcertainly not the best we'veseen from a 3D fighter. There isn't much of a visual improvement over the prequeleither, which is disappointing. Characters appear a bit onthe skinny side this time around and don't seem to have muchweight to them, whichI think is the result of a low polygonal count. Overall, characterdetail seems to have taken a step back from Deadly Alliance. On thebright side, severalclassic MK stages have returned in Deception (with the original music themesintact) and they actually did a nice jobon the overall stage designs. However, the BGMs aren't particularly exciting andsounds likesomething we've heard before many a time. There's a lot of grunting and moaninggoing on, and as expected, not verymuch talking... almost sounds like a really bad porno (not that I'vewatched really bad pornos or anything).
Something else I have to point out is thatseveral of the new characters introduced inDeadlyAlliance (Nitara, Mavado& Hsu Hao) were scrapped as playable characters this time. Instead, you can actually seethem in Deception's jail stage, behind bars (where those crappy designs belong). That's just epic planning right there: Introducing new characters in anext-gen Mortal Kombat game and then sticking them in a jail cell in the sequel?Good one Midway! (For the record, it almost seemed like the dev-team took my advice on those crappydesigns.) Unfortunately, Deception features a brand new selection of ratherboring character designs that don'tnearly live up to the classics. And on top of that, Deception is missing manyfan favorite characters that made the MK series so great in the early 90s. I used to bean MK fan... but I can't say the same anymore.