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A game session request is sent after platform and player authentication. GameLift FlexMatch searches for like-minded players to join the game, creates a matchmaking ticket, and places players into the matching process. The match is determined and the matchmaker passes the information to the GameLift game session placement queue. A search occurs for an available fleet instance that provides the lowest latency to the player and the lowest cost. The fleet instance is notified of the intent to begin a game, which exposes an IP address, and the chosen server listens on a particular IP port. The IP address and port are returned to the game when the match is set up.
The match is created and allows matchmaking results to be passed back to the game. The game has the IP address and port to contact, and a session token for the GameLift game server. The game now makes a connection to the GameLift game server assigned to the player’s match, players arrive, and fun begins for the players. Get started with the developer guide»
Amazon | |
---|---|
Publisher(s) | Telarium |
Writer(s) | |
Platform(s) | Apple II, Macintosh, Atari ST, Commodore 64, MS-DOS, MSX |
Release | 1984 |
Genre(s) | Graphic adventure |
Mode(s) | Single-player |
Amazon is an interactive fictiongraphic adventure game. The game was published by Telarium (formerly known as Trillium) in 1984 and written by Michael Crichton.[1]
Development[edit]
Best-selling novelist and director Michael Crichton was a computer hobbyist who taught himself the programming language BASIC. In the early 1980s he, programmer Stephen Warady, and artist David Durand began developing an Apple IIgraphic adventure game based on Crichton's novel Congo; he sometimes programmed game sequences which Warady converted into much faster assembly language. They worked on the project for 18 months and, before Crichton found a publisher, Spinnaker Software approached him about adapting his novels for its Telarium division's new 'bookware' games. The author revealed the game, amazing Spinnaker, and signed a contract in late 1983.[2]
Crichton did not realize, however, that he had already sold all adaptation rights to Congo to another party. The team revised the game (renamed Amazon), moving the setting from Africa to South America and changing a diamond mine to an emerald mine; the novel's Amy the talking gorilla became Paco the talking parrot. Because the game was mostly complete, Telarium was able to port it to the Commodore 64 before Amazon's release.[2] Crichton later said that he was disappointed with the game due to technological limitations at the time of its development.[3]
Reception[edit]
Amazon was the best-selling Telarium title with as many as 100,000 copies sold, the majority likely for the Commodore 64.[2]Computer Gaming World praised its rarely used animated graphics and Crichton's cooperation with its designers, stating that 'the cohesive manner in which the game's storyline unfolds reflects Crichton's skill as a writer'.[4] James Delson of Family Computing reviewed the Apple II version and wrote that the game 'has limited graphics, but what's there is choice.' Delson also noted the game's difficulty and wrote, 'Patience is more than a virtue in this game, it's a necessity.'[5] German reviewers recognized the suspenseful, atmospheric and elaborated prose. Storyline, graphics and text parser got the score 'sehr gut' (very good).[6]
References[edit]
- ^Murphy, Jamie (May 13, 2013). Reported by Cristina Garcia. 'Stepping into the Story: Players participate in 'interactive fiction''. Time. 125 (19): 64.
Micheal Crichton (The Andromedia Strain, The Terminal Man) has actually created a software work from scratch: Amazon (Telarium; $39.95), which transports the player and a sidekick parrot named Paco into the jungles of South America in search of a lost city and hidden emeralds.
- ^ abcMaher, Jimmy (2013-10-11). 'From Congo to Amazon'. The Digital Antiquarian. Retrieved 10 July 2014.
- ^Lohr, Steve (April 16, 1999). 'Michael Crichton Giving Computer Games 2d Try'. The New York Times. Retrieved December 8, 2016.
- ^Adams, Roe (January 1985). 'Hitchhiker's Guide to the Galaxy Leads an Invasion of the Pros'. Computer Gaming World. p. 17.
- ^Delson, James (March 1985). 'Amazon review (Apple II)'. Family Computing. p. 80, 86. Retrieved December 6, 2016.
- ^Heinrich Lenhardt: 7 Klasse-Adventures auf einen Streich, Happy Computer 9/1985, p.145; Boris Schneider-Johne, Heinrich Lenhardt: Science Fiction-Adventures, Happy Computer 5/1985, p.145ff.
External links[edit]
- Amazon at Museum of Computer Adventure Game History
- Amazon at Adventureland
- Amazon at Atari Mania
- Amazon at Lemon 64